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401. System scanning is NOT fixed on Sisi - in Ships and Modules [original thread]
They should just realise that the whole probe method is crap and change it to a high slot scanning module. 1 Module needed on the ship, several different ranges of module with varying accuracy. Only the Cov Ops ships able to mount the best scanners.
- by Parallax Error - at 2005.04.02 17:23:00
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402. Lol @ Bombers - in Ships and Modules [original thread]
Releasing a missile based ship, when there is supposedly a complete overhaul of missiles around the corner seems to be a rather silly move.
- by Parallax Error - at 2005.04.01 21:44:00
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403. New warp scramblers - in Ships and Modules [original thread]
I could have sworn that warp jammers were supposed to be 100% effective inside the optimal range.......
- by Parallax Error - at 2005.03.08 00:40:00
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404. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Ruffles Edited by: Ruffles on 07/03/2005 15:33:08 Quote: Kaylana Syi 1) The Armageddon is just stupid good with the RoF bonus making DoT insane with the addition of heatsinks and better than normal with a semi-tank...
- by Parallax Error - at 2005.03.07 16:29:00
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405. Damage Modules: Change 'em? - in Ships and Modules [original thread]
So if you take named t1 gear all round there wouldn't be a problem?
- by Parallax Error - at 2005.03.07 16:17:00
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406. Damage Modules: Change 'em? - in Ships and Modules [original thread]
What you say makes sense, and yet since release theres been a continuous cycle of ships that throw on as many damage mods as possible and have ended up overpowered.
- by Parallax Error - at 2005.03.07 14:47:00
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407. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Personal opinion here: The ammo charges shouldn't have such a wide variation of optimal range modifiers. You have 8 ammo types so here goes a rough idea (might flesh it out more if i can be bothered): 3 charges that are a direct progression as n...
- by Parallax Error - at 2005.03.07 14:19:00
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408. Damage Modules: Change 'em? - in Ships and Modules [original thread]
Currently a single t2 damage mod gives a 23% DoT increase. I think they should be tweaked so they only give a damage modifier bonus and no rate of fire bonus. So say a T1 mod goes from an overall 16% DoT increase to just increasing the damage mod...
- by Parallax Error - at 2005.03.07 13:35:00
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409. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Panzer Edited by: Panzer on 05/03/2005 00:44:15 Wait wait wait, peeps are complaining that this change will hurt other ships instead of the intended ship the amargeddon. So the apoc now will have to actually sacrifise a ...
- by Parallax Error - at 2005.03.05 00:45:00
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410. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Edited by: Parallax Error on 04/03/2005 23:43:31 Originally by: Selim Edited by: Selim on 04/03/2005 22:26:05 All the 'big' (medium, heavy, mega) pulse lasers were unbalanced. Due to the range. Ammo was too. What needs to be fixe...
- by Parallax Error - at 2005.03.04 23:38:00
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411. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
The vast majority of people complaining here, aren't saying don't nerf the megapulse. What is being said is this: A blanket change to every pulse laser is going to unbalance an awful lot of ships and setups that were reasonably well balanced. Ye...
- by Parallax Error - at 2005.03.04 18:57:00
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412. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Edited by: Parallax Error on 04/03/2005 16:41:05 Originally by: Grim Vandal well here is what I think... first of all... I do like the proposed ammo changes what bugs me tho is the following... you need a certain amount of dot to ...
- by Parallax Error - at 2005.03.04 16:39:00
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413. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Julien: Thats because the whole system for balancing turrets in the first place isn't very good. If as Hammer has suggested that themedium and large turrets are all extrapolated from the small turrets then theres your problem. The dynamics of fr...
- by Parallax Error - at 2005.03.04 16:37:00
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414. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Arbenowskee Pulses have to much range with their tracking. period. They are close version of lasers, like autocannons are close version of projectiles and blasters are close version of hybrids, not a medium range gun. And -2...
- by Parallax Error - at 2005.03.04 15:39:00
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415. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Lallante This is the stupidest nerf ever. Geddon with MPs and MF crystals still rapes a Blasterthron. Apoc with Tachyons and Radio(which was balanced) is now 30% weaker. WAY TO GO CCP!! What about Tachyons with Micro...
- by Parallax Error - at 2005.03.04 15:39:00
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416. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Edited by: Parallax Error on 04/03/2005 15:16:02 Originally by: Bunny Wunny TBH blasters are supposed to be the best damage out of any guns, yet the lazers have better range and damage. whats with that? Lasers dont have better dama...
- by Parallax Error - at 2005.03.04 15:15:00
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417. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
I've had a look on the test server and it seems that *every single pulse laser has had its optimal dropped*. Can someone confirm this for me? I'm sure this can't be right. I know megapulse lasers were a problem but come on..... gank setup focused...
- by Parallax Error - at 2005.03.04 15:13:00
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418. Zealot: Castrated - in Ships and Modules [original thread]
Originally by: "CCP Hammer" It's worth noting at this point that the guns are all factors of their smaller siblings so if the Mega Pulse is out of Balance with the 800mm autocannon then the same must hold true for the medium and small guns...
- by Parallax Error - at 2005.03.03 15:26:00
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419. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Thanit Originally by: Parallax Error Originally by: Ardor Changing crystals to balance pulse weapons is a very bad idea. You have to change the weapon to get your wanted result. Otherwise you nerf the beams....
- by Parallax Error - at 2005.03.03 00:03:00
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420. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Just to play devils advocate: If your swapping the projectile and hybrid ammo to the 0.5, 1 and 1.5 range format, wouldn't it be better to do the same for crystals? Atleast then you can tweak falloffs and optimals and carry a direct comparison be...
- by Parallax Error - at 2005.03.02 23:57:00
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